Blogs

Boot camp to active service (designing and creating a soldier)

author Sam Frost

Sam Frost

Monday 12 August 2019
gunner

image caption Grunt locked and loaded.

Back we go again, into the long long ago. I say long ago, it was the beginning of last year but a lot has changed since then. Much like the last blog I’m here to show a breakdown of the evolution of our cast of characters in Rooftop Renegade.

gunners in van

image caption An action shot with the old gunners and van from not long after the game jam

This time the gunners take the stage

As with our protagonist, Svet, the gunners had humble beginnings. Their first iteration being the second thing on my priority list back at the game jam; there was a lot less time to work with.

Alex had this idea floating around from when we were trying to come up with logos for our company, which was a silly looking head with an oversized army helmet. This became my basic art direction for the gunners.

In the interest of rapid production during the game jam, the first gunners were basically just a head on a torso with arms and a massive helmet, I did give them a super quick face before moving on.

original gunner

image caption Aforementioned helmet arms and torso plus the little turret.

When we started full time production, I had the chance to overhaul the design; I had to answer some questions, mostly what their bodies would look like.

drawing of gunner

image caption A very quick sketch on the whiteboard mostly as a joke ended up being pretty close to final result.

While at uni, I had worked on a large muscley orc character and just for a quick test I dropped his body in with the gunner head to see what it would look like.... ridiculous was the answer and not the intentional kind.

Orc render

image caption This was the orc character I made based on concepts from Tim McBurnie at CDW Studios.

Grunt render

image caption Here is the Gunner head attached to the orc body… a little much.

After getting some feedback from a few people, what I needed to do was push the stylisation and not just throw a hulked-out body on it just because I had one on hand. Amusing as it was, the fast ideation certainly helped with seeing what would and wouldn’t work.

Thus, Grunt was born.

Grunt Render

image caption The finished sculpt.

Some of the things that I wanted to convey with these characters were the paramilitary aspects. Globacorp is a big evil corporation that has hired these goons to enforce their whims on the world of Rooftop Renegade; so, a lot of the designs we re based on special tactics police forces and military outfits and equipment. These decisions followed on with some of the other elements like their vehicle which is basically a flying SWAT van.

Next up, some design decisions and discussions lead to the idea of multiple gunners.

Back to the cheekily 3D rendered concept page for paint overs.

Gunner concepts

image caption I rendered out some different skin tones to reflect their namesakes.

As a child of the 90's, I couldn't resist giving a little 90's action hero vibes from some of my favourite films.

Meet Sly, Jean, and Wes.

Gunners

image caption Globacorp squad stay on point like Den en den den de den…

I’m pretty happy with the progression and overall design of the gunners; I still want to add a little more flair to them individually to finish them up, but that is on the polish list at this stage of development.

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